Gear brings skills of its own. A Named Legendary or Unique weapon unlocks a class ultimate, each named unique has a power, the Trophy Hunter's Belt lends you an elite's power, the Minotaur's Tally grows gifts from the bosses it kills, and a staff's or wand's element changes what it casts.
Named Legendary and Unique weapons unlock an ultimate
A worn Named Legendary or Unique weapon unlocks one class's ultimate whatever that class's level: only the ultimate, nothing under it. The melee slot and the ranged slot each grant their own, so two such weapons can put two ultimates on the bar. It goes on button 5, the gear button (5, or LT + RB on a pad), so the other four keep their attacks; a second weapon's different ultimate takes the last free one of those four, never button 1.
No drop rolls a Unique any more: a Unique is a hand-made item, the named uniques and the beast-hoard jewels, and Unique weapons found before keep their ultimate. The ultimate now rides the eight Named Legendary weapons, two a class: Legendary weapons whose three mods roll as any Legendary's, with their class's ultimate added. The named unique weapons unlock theirs too.
From level 30 every kill that drops loot rolls 1 in 600 for each player near it to drop a Named Legendary, of a class drawn from what that player wears, on the ground beside it for them alone. Never in a shop.
Every Unique and Named Legendary weapon unlocks the ultimate of its kind of weapon:
| Weapon |
Unlocks |
| Dagger or one-handed sword (rapier, sabre, katana…) |
Dance of Blades (Rogue) |
| Spear, trident, partizan or another thrusting polearm |
Spray (Ranger) |
| Halberd, bardiche, scythe or another swung polearm |
Whirlwind (Knight) |
| Two-handed sword, axe, mace, maul, hammer or quarterstaff |
Whirlwind (Knight) |
| Staff or wand |
Blizzard (Mage) |
| Bow, crossbow or hand crossbow |
Spray (Ranger) |
Stormbreaker
Two-handed sword · level 60+
Thunder Whirlwind While you Whirlwind, Chain Lightning leaps from your blade to the nearest enemy every second and jumps on to two more.
Each strike is 80% of a hit and stuns for Chain Lightning's 0.5 s; bosses shrug the stun off.
- Wakes with: Knight 3 + Mage 3
- Drops from: The Pegasus
Stats: +15% weapon damage, +10% attack speed, +5% critical chance, 2% of life per hit
Also unlocks Whirlwind, as every Unique two-handed sword does.
Viper's Kiss
Hand crossbow · level 60+
Venom Bolts Your Poison rides your bolts and arrows too, as it rides a dagger's hits.
Poison comes with Rogue 2, so the Rogue level that wakes the power always brings it: 5% of a creature's life over 10 s, from every bolt and arrow.
- Wakes with: Rogue 4 + Ranger 2
- Drops from: The Drider Queen
Stats: +10% attack speed, +5% critical chance, +20% damage to elites and bosses, +20% range
Also unlocks Spray, as every Unique crossbow does.
Sunstorm Bow
Bow · level 60+
Sun and Storm Your shots take turns, fire then lightning: two in a row on one enemy set off an EXPLOSION.
The fire marks Burning, the lightning Shocked, and the pair explode: 125% of the hit as fire on every enemy within 4 m.
- Wakes with: Mage 3 + Ranger 3
- Drops from: The Arcane Dragon
Stats: +15% weapon damage, +30% critical damage, +1 projectile, +20% range
Also unlocks Spray, as every Unique bow does.
Lionheart Spear
Spear · level 60+
Lion's Landing A spear you throw lands in a shockwave that hits everything within 2.5 m and stuns it for a second.
The shockwave deals 60% of the throw within 2.5 m and stuns for 1 s, never a boss or a miniboss.
- Wakes with: Knight 2 + Ranger 3
- Drops from: The Winged Guardians
Stats: +15% weapon damage, +20% range, +5% critical chance, 2% of life per hit
Also unlocks Spray, as every Unique spear does.
Cinderstep Cowl
Head armour, counts as Rogue and Mage · level 60+
Cinderstep Every blink and evade leaves a patch of fire that burns enemies standing in it for 3 s.
Every blink strike (Assassinate, Flurry, Dance of Blades and the rest) and every evade leaves fire for 3 s: 15% of an on-level hit every 0.5 s to enemies in it, and it marks them Burning.
- Wakes with: Rogue 3 + Mage 3
- Drops from: The Beholder
Stats: +12 health, +8% run speed, +10 Fire resistance, -10% skill cooldowns
Reaper's Crescent
War scythe (a swung polearm) · level 60+
Reap Sweep and Fan of Blades cut down any enemy under a fifth of its life, bosses excepted, and each gives back 5% resource.
Below 20% of its life, an enemy hit by Sweep or Fan of Blades dies outright (not a boss or a miniboss), and each one gives you 5% resource.
- Wakes with: Rogue 3 + Knight 3
- Drops from: The Skeletal Dragon
Stats: +15% weapon damage, +30% critical damage, +20% damage to elites and bosses, +10% attack speed
Also unlocks Whirlwind, as every Unique swung polearm does.
The Paragon Seal
Ring · level 70+
Paragon Every ultimate you use costs half.
An ultimate burns 50% of its usual resource. The Seal also adds 1 to your highest class, and that level counts toward its own 7.
- Wakes with: 7 in one class
- Drops from: The Hammer King
Stats: -10% skill cooldowns, +12 health, +5% critical chance, +1 level to your highest class
Trophy Hunter's Belt
Belt · level 60+
Trophies Kill an elite and wear one of its powers for 20 s.
The six powers are under Trophies.
- Wakes with: three classes at 2
- Drops from: Gold elites
Stats: +12 health, +10% attack speed, +20% damage to elites and bosses, -10% damage taken from elites
Raincaller
Amulet · level 60+
Storm Cloud A rain cloud follows you: every enemy within 5 m is Wet, so lightning electrocutes it.
Enemies within 5 m of you are Wet, and stay Wet 2 s after they leave, so any lightning hit on them sets off ELECTROCUTE.
- Wakes with: any class
- Drops from: The Crystal Claw
Stats: +5 Lightning damage, +12 health, +8% run speed, +6 all resistances
The Minotaur's Tally
Great axe · level 60+
Boss Notches Wear it when a boss dies near you and that boss is carved into a notch - five, each boss once, for good. Each notch's gift may strike on any hit.
Its notches and their gifts are under The Minotaur's Tally.
- Wakes with: any class
- Drops from: The Minotaur
Stats: +15% weapon damage, +20% damage to elites and bosses, +5% critical chance, 2% of life per hit
Also unlocks Whirlwind, as every Unique axe does.
Gilded Fortune
Ring · level 30+
Fortune Kills drop half again as much gold, and every pile of gold you pick up heals 2% of your life.
- Wakes with: any class
- Drops from: Any creature, from level 30
Stats: +12 health, +8% run speed, +5% critical chance
Opportunist's Kiss
Dagger · level 33+
Opportunist Your hits on a stunned, slowed or frozen enemy always land as critical hits.
- Wakes with: any class
- Drops from: Any creature, from level 30
Stats: +10% attack speed, +30% critical damage, 2% of life per hit
Also unlocks Dance of Blades, as every Unique dagger does.
Glacier Crown
Head armour, Mage · level 36+
Frost Answer When an elite or a boss hits you, frost bursts out of you and freezes the lesser enemies within 4 m for 1.5 seconds, at most once every 8 seconds.
- Wakes with: any class
- Drops from: Any creature, from level 30
Stats: +12 health, +10% armour, +10 Cold resistance
Echo Wand
Wand · level 39+
Echo Every third shot fires twice.
- Wakes with: any class
- Drops from: Any creature, from level 30
Stats: +15% weapon damage, +10% attack speed, +5% critical chance
Also unlocks Blizzard, as every Unique wand does.
Bloodrush Axe
Axe · level 42+
Bloodrush Every kill gives you 6% more attack speed for 8 seconds, up to five at once (30%).
- Wakes with: any class
- Drops from: Any creature, from level 30
Stats: +15% weapon damage, +20% damage to elites and bosses, 2% of life per hit
Also unlocks Whirlwind, as every Unique axe does.
Longshot
Bow · level 46+
Longshot Your hits on an enemy more than 15 m away always land as critical hits.
- Wakes with: any class
- Drops from: Any creature, from level 30
Stats: +15% weapon damage, +30% critical damage, +20% range
Also unlocks Spray, as every Unique bow does.
Pyreheart Mail
Body armour, Knight · level 50+
Last Stand When your life falls below a third, fire bursts around you, setting everything within 3 m Burning, and you heal a quarter of your life over 4 seconds. Once a minute.
- Wakes with: any class
- Drops from: Any creature, from level 30
Stats: +12 health, +6 all resistances, 10% thorns
Phoenix Tear
Amulet · level 55+
Rebirth Once every 5 minutes, a blow that would kill you leaves you at 1 life instead, and you heal 40% over 3 seconds in a burst of flame.
- Wakes with: any class
- Drops from: Any creature, from level 30
Stats: +12 health, -10% skill cooldowns, +8% run speed
The Minotaur's Tally: boss notches
The Minotaur's own great axe, for any class from level 60. When a boss dies near you while the Tally is in your melee slot, that boss is carved into its next notch: five notches, each boss once, never taken off. With 24 bosses to choose from there are 42,504 different Tallies.
Every hit the axe lands (swings and melee skills, never an arrow, a spell or a burn) rolls each notch's chance. A gift that comes up fires, then rests for the time shown. Its damage is a share of the axe's own hit at the axe's level, so it grows with the Blacksmith's upgrades, and it can crit and leave element marks like any hit. Stuns, stone, webs, throws, pulls and the Lich's kill only work on lesser foes; the damage lands on anything.
| Boss |
Gift |
Chance a hit |
Rests |
What it does |
| The Arcane Dragon |
Rift |
10% |
2 s |
A rift opens on the enemy, drags lesser foes within 3 m into it and implodes for 50% to each. |
| The Banshee |
Death Omen |
10% |
2 s |
An omen breaks on the enemy 1.5 s later: 100% to it, 50% to enemies within 2 m. |
| The Basilisk |
Withering Breath |
12% |
1 s |
A 4 m cone of blight from you: 30% poison to each enemy in it. |
| The Beholder |
Eye Ray |
12% |
1 s |
One of its rays at random: fire, frost, lightning or poison for 40%, or a stunning ray. |
| The Crystal Claw |
Thunder Stinger |
10% |
1 s |
A stinger bolt: 50% lightning to the enemy, 25% to enemies within 2.5 m. |
| The Crystal Monster |
Void Drain |
10% |
1 s |
Drains the enemy: 30% void, and 4% of your resource back. |
| The Great Spider |
Venom Bite |
15% |
0.5 s |
Venom: 25% poison now and 25% a second for 3 s more. |
| The Demonic Manticore |
Tail Sweep |
8% |
2 s |
A tail sweeps round you: 30% to every enemy within 2.5 m, Poisoned, lesser foes thrown back. |
| The Drider |
Web Snare |
10% |
2 s |
20% poison, and a lesser foe is webbed where it stands for 1.5 s. |
| The Hammer King |
Hammer Throw |
10% |
2 s |
A hammer flies 6 m out through the enemy and back: 40% to each enemy it passes, each way. |
| The Lich |
Finger of Death |
5% |
3 s |
A lesser foe under a third of its life dies outright; anything else takes 100% void. |
| The Manticore |
Spine Volley |
12% |
1 s |
Spines at the three nearest other enemies within 8 m: 35% each, and Poisoned. |
| Medusa |
Stone Gaze |
7% |
3 s |
40% to the enemy, and a lesser foe turns to stone for 2 s. |
| The Minotaur |
Gore |
10% |
2 s |
45% to the enemy, and a lesser foe is gored 3 m back and dazed for 1 s. |
| The Pegasus |
Thunder Call |
10% |
1 s |
A bolt from the sky: 70% lightning to the enemy. |
| The Skeletal Dragon |
Soulfire |
10% |
1.5 s |
A 5 m cone of soulfire from you: 35% void to each enemy in it. |
| The Succubus |
Ring of Hellfire |
10% |
1.5 s |
Hellfire bursts round the enemy: 35% fire to every enemy within 2.5 m. |
| The Vampire Lord |
Blood Drain |
12% |
1 s |
40% void to the enemy, and you heal what it lost. |
| The Winged Guardians |
Sun Lance |
10% |
1.5 s |
A lance of sunfire through the enemy and 6 m on: 40% fire to each enemy on the line. |
| The Horned Demon |
Leap Slam |
8% |
2 s |
A heavy slam where the enemy stands: 60% to every enemy within 2 m. |
| The Hydra |
Three Heads |
10% |
1.5 s |
Three more bites: 25% each as fire, cold and lightning. |
| The Dragon |
Dragonfire |
10% |
2 s |
Fire on the ground under the enemy for 3 s, burning whatever stands in it. |
| The Ice Dragon |
Rime |
12% |
1 s |
30% cold to the enemy, and it is slowed for 3 s. |
| The Ice Gargoyle |
Ice Nova |
10% |
2 s |
A ring of ice round you: 30% cold to every enemy within 3 m. |
% is of the axe's own hit, at its level.
Staff and wand casts
A staff's or wand's own attack changes with its element. Some are born with one: Pyrelord staff (Fire), Pyrelord wand (Fire), Frostbound staff (Ice), Malefic staff (Lightning), Malefic wand (Lightning).
| Element |
The cast |
| None |
An arcane magic missile, as void damage. |
| Fire |
A fireball that bursts where it lands: up to 50% of the hit, at the centre, to everything within 2 m. |
| Ice |
An ice ball that shatters where it lands: 65% of the hit to what it strikes, and up to the same, at the centre, to everything else within 1.8 m. Everything it strikes is slowed 1 s more for every hit. |
| Lightning |
An instant bolt reaching 60% of the weapon's range. |
| Void |
The arcane magic missile, with the element's bonus added in. |
| Poison |
The magic missile in venom green, as poison damage, with the element's bonus added in. |
Extra projectiles send each extra missile, fireball, ice ball or bolt at another creature nearby (0.12 s apart), falling back to the first target when there is none. The first extra lands 75% of a hit, the second 50%, the third 25%.